Product Training for Customers

What makes this project unique?

Includes gamification elements to transform training into a fun experience and utilizes a realistic scenario challenging learners to make decisions and apply knowledge in a dynamic environment.

About the project

This project was designed with customers in mind. It needed to be informative, to the point, and engaging enough to make the customers want to use it. The company’s requested including gamification elements to make it more fun for the customers to learn about their products.

Who were the learners

Customers ages 30-55 who need to learn more about their new high-end kitchen appliances.

Skills incorporated in this project

Instructional Design, Graphic Design, Storyboarding

Software utilized for the project

Adobe Captivate, Canva, Powerpoint

Created 2023

hand holding smart phone with qyzn course into screen displayed.

Initial Storyboard